Tag-Archive for » shooting_people «

Friday, August 01st, 2008 | Author: Martin
  1. Living in OblivionSave on food
    Budget properly for catering. The more so if your crew is underpaid. The more so, the longer the shoot is.
    Doesn’t cost much more, but does wonders for crew morale.
  2. 16 hour days, 5 days a week
    Just because this film is the No.1 priority for you, doesn’t mean it is for everyone else on set. Not only does the crew have a right to a life as well, and not only do they need to be able to work on their next film, but overworking the crew makes you liable for accidents that may – and eventuall will – happen.
    If all these arguments don’t count: My experience is that 6 days with 16 hours are not more productive than 5 days with 10 hours.
  3. Concentrate on the money shots
    While nice for marketing and your show-reel, the audience will only sit through your film if it is good in its entity, not just some scenes.
  4. Who needs a DP – I can buy a camera instead?
    An experienced cameraman will free you to concentrate on telling the story by giving your actors good instructions. An experienced cameraman will speed up the production by knowing what to shoot, what will work visually, which lenses to use, which stock to use, and many more things that you have never heard of. more…
Thursday, February 22nd, 2007 | Author: Martin

Over at the Apple discussion board, I stumbled upon this gem:

I’m a film editor who’s had the privilege to work on $100 movies to $100 million movies.

Story is king. If your story is working, and crafted well, and paced properly, you can get away with almost whatever you want. For instance, when I cut scenes, I cut for performance… I don’t toss out takes because the glass of water was full in take one but empty in another. 9 times out of ten, even the seasoned filmmakers I’m working with never see the continuity errors because the performances are working.

Occasionally I work with first time directors, helping them with their first short. I see two main mistakes. First, they think that if someone knows how to operate [an editing station], that they are an editor. This is simply not true. I know how to use a chisel, but there is no way [...] I could sculpt the David. Editing is the same: knowing what buttons to push is the least important part of editing. Knowing how to tell a story well is everything. In fact, I know one Oscar winning editor who spent many years never touching the equipment at all. She chose the cut points, and had her assistants do the physical cutting.

The second main mistake amateur filmmakers make, IMO, is that they are not vicious enough when cutting their material. Every single frame of film you project should be conveying new information to the audience. If it’s not, get it out.

The same applies to the craft of cinematography. On discussion boards around film-making I often read questions from wanting-to-be directors on what camera they should buy, which lens they should use. Ocasionally I take the time to point out that if they want to become directors, they should not concern themselves about equipment. They should spend all the time they can on the story, developing the characters, working with the actors to achieve his/her creative vision.

Rather than buying a semi-professional camera, I advise to hire in a professional DP. S/he will not only bring superior equipment, but – most importantly – experience to the shoot. Take a good story and a knowlegdable DP, and you will have something in the cutting room to work with. Your chances of getting your film into a festival and ultimately to actually sell it, have tremendously increased.

Or you can spend all your money on a second-rate camera (never, ever believe the hype that the new HDV camera for $10.000 is as good as a $100.000 camera. But that is another blog…), and end up having to both direct and shoot on your first film. Not a good idea. Leave the technical worries to someone you can trust, and concentrate on your job: story telling.

Movie tip: Living in Oblivion by Tom DiCillo

Wednesday, February 07th, 2007 | Author: Martin

This is an actual message, posted on alt.movies.independent in Nov. 1998 (geesh; imagine, in 1998 I actually had time to read the alt. lists…)

Subject: IN SEARCH OF PEOPLE

We are trying to assemble a low budget independent film, and need the following:
1) Sound Editors/F/Xs
2) UPM (Unit Production Managers)
3) Camera Operators (may be covered)
4) Actors/Actresses
5) Grips

All of the tech crew must be able to act, and all of the actors must be able to do tech. Payment comes in the form of even cut of the earnings. Sound F/Xs do not have to be able to act, and the position may already be filled. We already have one actress, a director, assistant director, cinematographer, producer (me), and writer. Stage acting experience preferred. People who can bring their own camera strongly preferred. Probably lodging will be camping out in the Mojave desert for the duration of the film. This will not be great fun, but is a chance to put something on your resume.